Behind the Scenes of the Fallout Universe, Gaming’s Most Astonishing Television Success

The post-apocalyptic TV series has come back to Prime Video, and it's fair to say that audiences were agreeably astonished by the caliber of its initial run. By depicting the atomic-age, post-apocalyptic United States through the perspectives of three separate characters, it succeeded in capturing multiple facets of the gamer's journey.

We followed vault-dweller Lucy, attempting to act with integrity and discovering that the barren landscape made that exceptionally challenging; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his organization's authority and creates significant chaos in robotic power armour; and the Ghoul, a standout performance who has entirely abandoned any moral compass out in the irradiated badlands.

Setting the Stage for Season Two

The show's first season finale unveiled a major secret about those responsible for the atomic conflict that condemned a society in bomb-proof bunkers for hundreds of years. It also posed several enigmas unresolved for the second season – and, on this occasion, anticipations are considerably elevated.

“We’ll take ‘not terrible’ – we should print that on merchandise,” quips Jonah Nolan.

“Starting the initial season, everyone’s like, ‘Just don't mess it up’,” states Todd Howard. “We are thrilled with the feedback to the show, so this time people are bringing more eagerness and new expectations.”

A New Vegas Vibe for the Next Installment

The new season is set in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and characters in the franchise, even if it was technically flawed at launch.

“It’s more of a desert vibe, a Southwestern essence, that’s so essential to that game,” notes the co-creator. “That dusty, desolate Route 66 feeling of the game is so much fun to incorporate into the show.”

In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the characters make their way there. However, the creators hint that it acknowledges the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is praised for its physical authenticity – its makers ensured physical models and sets were built, echoing the cobbled-together nature of the settlements in the games.

“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all standing in front of a green screen,” observes another of the showrunners. “The primary goal of an translation, especially of a interactive medium, is to seem like it’s real.”

In fact, virtually everything you see on-screen is real, even the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are created using practical effects, and were apparently quite terrifying up close.

Made by Fans, for Fans

The Fallout series works because it is crafted by accomplished storytellers who are also dedicated players, in collaboration with the original creators behind the video games. This shared passion for the world is apparent in the finished show.

The second season is launching on a weekly basis rather than as a full-season drop, marking a change from the initial release. This schedule will create a altered audience reaction, a dynamic the creators themselves are looking forward to engage with.

“It has more depth, it’s bigger, it’s wittier, it has a lot of surprises,” teases the game director. “I can't wait to seeing what people think.”

Bailey Fischer
Bailey Fischer

Aiden Vance is a technology strategist with over 15 years of experience in IT consulting and digital transformation for businesses across various industries.